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Resume |
I'm a self-taught level designer and 3D artist. I was interested in games and game development long before I discovered Source engine. I started making maps in 2007 and within years it expanded to creation of mods, models and animations. My models are often used in my mods or curently developing game in Unity 3D. General skills: - Ability to create levels based on concept art - Creating and scripting a level with Valve Hammer Editor - Compiling models and convert textures to various Source engine formats - High and low poly modeling with uvmapping(cick here) - Texture creation of diffuse, specular maps and normals - Uvmapping and texturing - Rig and animate created models - Expirience in game testing, finding and reporting bugs in special tools Software skills: Valve Hammer Editor kHed(modeling, texturing and uvmapping) Milkshape 3D(animations) Unity3D Adobe Photoshop(textures) VTF Edit(converting) Studio Compiler(compiling) Awards: 3rd place in Movement Contest 2013 sponsored by gamemaps.com Three rewards in Halloween 2014 contest sponsored by gamemaps.com |

All content in this site by Andrzej Wisiński
-- 2016 --